![]() ![]() Beating opponents and completing specific quests wins you packs of cards that you can use to modify your deck, and you can also win pieces of equipment that grant different effects that can boost your character's powers – such as augmenting one of the card types in your deck.Īdditionally, as you level up your character, you can choose skills that grant bonus effects, such as starting a battle with a higher life total than you normally do. Basically, you start out with a preconstructed deck pertaining to the character you choose, and wander a map that features quests and contests in the form of one-off battles and multi-encounter dungeons to test your mettle. Hex: Shards of Fate also includes a fully-fledged PvE aspect in which players can create characters and level them up by participating in a series of battles against AI opponents, and this is all free to play. However, the game isn't just about PvP tournaments. There's an entry fee that pays for the cards that you're essentially buying, and you keep the cards once you've finished – plus any prizes that you might garner if you place in the tournament. I should add at this point that playing in tournaments costs money. If you're a competitive player, Hex: Shards of Fate is very well-rounded, and offers plenty of options. There are also greater championship tournaments, including a $100,000 invitational that's taking place in March. Players can battle one another in one-off games, and there's a constant stream of daily online tournaments to participate in, from constructed through sealed deck to draft. The PvP side of the game needs little explanation. It's pretty straightforward stuff, and anyone who's played other digital or physical games of this ilk will feel very much at home, very quickly. Players can make decks using five different-colored schools of magic, plus color-agnostic artifacts, and must then add appropriately-colored shards that provide the power to play said cards. The game ostensibly follows the genre staple of two champions dueling one another with preconstructed decks of 60 or more cards, each summoning creatures and casting spells to destroy their opponent. Kickstarted in October 2013 to the tune of $2,278,255, Hex: Shards of Fate is a highly sophisticated, free-to-play MMOTCG – a massively multiplayer online trading card game akin to the likes of Hearthstone and Magic the Gathering. Some content, such as this article, has been migrated to VG247 for posterity after USgamer's closure - but it has not been edited or further vetted by the VG247 team. This article first appeared on USgamer, a partner publication of VG247. Review copy fromCryptozoic Entertainment.Red and Blue is a free-to-play game with in-app purchases. An iOS announcement is expected to arrive in the coming days. The official line from the Red and Blue developers is that it will be available on Google Play this Wednesday, however, you might also be able to download the game now. It all sounds very intriguing but the CCG market is definitely a hard one to crack with a mixture of player fatigue for the genre alongside long-standing frontrunners like Hearthstone. ![]() The board is divided into three different areas where you'll be able to place temples where you'll be able to place your traps and artifacts. This includes 12 races of creature as well as a mix of spells, traps and artifacts. There will be an awful lot to collect too, with Red and Blue apparently launching with over 750 cards, meaning it'll probably take us quite a while to collect all of those. There's definitely a lot of information to sift through if you're on the lookout for a new CCG. We've looked at the game board and card attributes alongside learning how Artifacts and Traps will function. If you're unfamiliar with Red and Blue, we've covered it quite extensively in recent weeks whilst the developers have regularly been releasing blog updates that have detailed the various mechanics you'll find in the game.
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